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Video Games Violence

Essay by   •  February 9, 2014  •  Essay  •  877 Words (4 Pages)  •  1,560 Views

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Stermer, S. Paul, and Melissa Burkley. "Sex-Box: Exposure To Sexist Video Games Predicts Benevolent Sexism." Psychology Of Popular Media Culture (2012): PsycINFO. Web. 28 Mar. 2013.

In this article, it mentions that there are two forms of sexism, hostile (being sexist jokes, sexual harassment, etc.) and benevolent (being the view that women are too delicate to play violent games, etc.) It also mentions that there is a difference between short term gaming and long term gaming. Some people can be more susceptible to long-term sexism if they are around the source of sexism over a longer period of time. There was also research done on the long term affects of sexist video games. The people involved rated the top three games they play on a regular basis on a scale from low sexism to high sexism and then answered a series of questions that rated how sexist they were.

This source may help me more in the verbal abuse in video games. This shows the views of long-term video game playing but their research was only based on the benevolent sexism and not the hostile side of sexism. Research showed that men were more likely to be sexist after playing video games than women and it gives a few reasons why that happens, which may be helpful in my essay.

Ferguson, Christopher. "The Good, The Bad And The Ugly: A Meta-Analytic Review Of Positive And Negative Effects Of Violent Video Games." Psychiatric Quarterly 78.4 (2007): 309-316. Academic Search Premier. Web. 3 Sept. 2012.

It has long been thought that violent video games cause violent behavior in people. In this article, Christopher Ferguson looks to explore the possible positive and negative effects of violent video games on players. Specifically, he explores the idea that violent games cause aggressive behavior. He concludes that there is not a strong enough correlation between exposure to violent video games and aggressive, or negative behavior. Furthermore, he states that violent video games also helps improve visuospatial skills, such as visual memory and visual attention to details. This article shows that violent video games, long thought to have negative effects on aggression, may not only have no link to aggression, but also help improve mental skills.

Helen, Lewis-Hasteley. "Violent Games Might Be Tasteless, But Are They

Dangerous?" New Statesman, 8 Aug. 2011, Vol. 140 Issue 5065, p57-57. MAS

Ultra- School Edition. Web. 30 Aug. 2012.

Helen Lewis-Hasteley, in her article "Violent Games Might Be Tasteless, But Are They

Dangerous?" (2011), presents a case that proves the link between violent games and

violent behavior to be benign. She develops an idea that violence does not cause children to be mass-murdering maniacs like many people believe. In order to disprove the theory of linked violence, she uses studies that show sports games give people a greater emotional surge than shooting games do. She creates a formal relationship with those who believe games cause aggressive behavior.

Video games often offer players a chance to visit fantastical places that could never exist in reality. However,

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