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After School Programs

Essay by   •  March 2, 2011  •  Research Paper  •  2,818 Words (12 Pages)  •  1,808 Views

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After School Programs

What Can They Do For You???

Proposal:

The purpose of this paper is to explore the different aspects of Before and After School Programs through different disciplinary research methods. I will look at how each of the methods helps to shape not only the programs but those who attend them, in terms of how they develop the students into active producers. I will also explore how the programs affect how a society develops as well as the over all affect the programs have. The paper will examine the influences through the disciplines of, Psychology, Sociology, and Economics.

Introduction

After school programs are often broad-based, incorporating a variety of activities beyond schoolwork, a finding that comes from a discussion hosted by the American Youth Policy Forum (Rubin, 2004). The programs were mainly used to keep kids off the street and give them somewhere to go and be safe. Most programs are designed to help children to be involved in the world around them, helping them to understand it and open their world to new experiences. Such programs will optimistically challenge the children not only educationally and fundamentally, but also involve them in fun and exciting activities. But unfortunately money in terms of funding, budgeting and cost may limit the amount of exposure given that children need and deserve to develop.

First I am going to look at how the programs will help the children develop psychologically. In a study done by the American Psychological Association, they found that children who attended after school programs participated more in academic activities as well as other extracurricular activities; where informal setting day care programs had more of the children watching T.V. and hanging out, (Posner, Vandell, 1999). Basically saying that the programs encouraged the children to be more active and involved in other activities as well as be open minded to them. To be able to develop, a child must interact with their surroundings, rather then be raised by the television. The teachers of the programs must involve the children in fun, challenging and educational activates that will promote each child's process of thought. Rather then just saying 2+2=4 and have that be it, programs can make it more interactive, with either a game or fun activity. This will help them to relate to whatever it is being taught as well as retain and understand the material better.

"Youth activities appear to be a context in which adolescents are active producers of development, and a context for adolescents to meet and learn about peers who are different from them in ethnicity, race, and social class," (Dworkin, Larson, Hansen, 2003 p. 17). By this I feel the author is saying that children will be able to participate in the community and classroom environment in other ways rather then just being present. This will also expose them to different cultures and teach them about how they are the same in some aspects, but different in others. The pending results are to break free from the norms of regular teaching and step into a free flowing environment so they (the children) can express their ideas (being active in the teaching process), questions and concerns; where there isn't always a right or wrong answer. This will allow them to develop in their own way, rather then as expected by some book or mandated rule.

According to the Journal of Social Issues (2003):

Developmentalists and youth advocates argue that constructive,

Organized activities are a good use of the adolescents' time

Because such activities provide opportunities (a) to acquire

And practice specific social, physical, and intellectual skills

That may be useful in a wide variety of settings including

School; (b) to contribute to the well-being of one's community

And to develop a sense of agency as a member of one's community;

(c) To belong to a socially recognized and valued group;

(d) To establish supportive social networks of peers and adults

That can help in both the present and the future; and (e) to experience

And deal with challenges. In turn, these assets are predicted to facilitate

Both current levels of school engagement and achievement and subsequent

Educational and occupational attainment and to prevent the emergence

Of risky behavior patterns that can mortgage young people's future.

In another study conducted by Journal of Youth and Adolescence (Dworkin, Larson, Hansen, 2003), a focus group was conducted to find out the growth experience of the children, ages 5-12. Children were presented with, "opportunities to try new things which allowed them to discover how these fit or do not fit into their developing identity," (2003). Often time's children are presented with the same thing over and over and miss a whole new experience that could have helped in strengthening the development process. Some examples of experiences include using a computer, reading a book that focuses on their interest(s), and even playing a new game. This would then give them more of an understanding about the world around them as well as show them there is more to learning than just 2+2=4. It can be fun and educational without them even knowing.

"Although the majority of experiences described were everyday exploration activities, rather than deep thought about the self, a few youth described a process of using these experiences as reflective material in an active, more penetrating process of identity work." (2003). Personal and interpersonal processes of development was recorded as well as development of initiative skills such as learning to set goals, management of time, and learning strategies for emotional regulation (Dworkin, Larson, Hansen, 2003). Other programs can encourage these skills with a game or activity, such as assigning tasks to the children with a desired result leading to either a reward or punishment. These skills could then be later

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