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Silenthill

Essay by   •  February 18, 2011  •  Essay  •  1,872 Words (8 Pages)  •  909 Views

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Change health level:

Press B during game play to display the options. Press L or R to cycle to the statistics screen. Highlight the health bar, press Black, White, Black(3), then hold A to set a new health level. Press B to exit. When you get hit, your health will automatically go back up. Note: Only one code can be activated at one time.

Change magicka level:

Press B during game play to display the options. Press L or R to cycle to the statistics screen. Highlight the magicka bar, press Black, White(2), Black, White, then hold A to set a new magicka level. Press B to exit. When you use magicka, it will automatically go back up. Note: Only one code can be activated at one time.

Change fatigue level:

Press B during game play to display the options. Press L or R to cycle to the statistics screen. Highlight the fatigue bar, press Black(2), White(2), Black, then hold A to set a new fatigue level. Press B to exit. When your fatigue changes, it will automatically go back up. Note: Only one code can be activated at one time.

Keep health, magicka, and fatigue levels full:

Enable the "Change health level", "Change magicka level", or "Change fatigue level" codes, and before you fill your health/magicka/fatigue up, while holding A and filling it, press B and exit. It will continue to rise and as it goes down, it will raise back up instantly. For example, start filling your health/magicka/fatigue, and press B before it is to the top, While still holding A and filling it, it will keep and always be full until you return to the menu.

Boost all weapon stats:

Use the following trick to boost all your weapon stats, with the exception of Hand-to-Hand. Note: The boost is the same as previous methods mentioned; the only exception is that you are activating all of the bound spells for each weapon at one time, then pressing the appropriate trigger buttons and holding them throughout. First, acquire all bound "weapon" spells that cover the weapon stats. Make sure you have a spell that raises long blade, short blade, blunt weapon, etc. (one of each bound-type in your magic list). Depending on how much magicka you have, you may have to enable the "Change magicka level" code to ensure your magicka continues to rise as you cast the spells. Cast all of the bound "weapon" spells one after another. Once all of them are active, hold X + L and watch the weapons switch out rapidly. As they switch, the stats associated with each type of weapon will rise tremendously. You can do this as many times as desired until the spell expires. To continue boosting your stats, simply re-do the spells and hold the appropriate buttons your controller.

Unlimited arrows:

Equip a bow, then any arrow. Hold Attack to pull the arrow back. Enter the inventory screen with the arrow still pulled back. You may now release Attack. Unequip the arrows and resume the game. It will now continue to shoot the arrow. After it fires, it will not count that arrow to be missing.

Increase weapon skill:

Find a weapon that has bound whatever that weapon is (for example, a katana with bound long sword) and cast the Bound spell. When the weapon appears, hold X + R and your weapons will continuously switch. When the bound weapon wears off, your stat with the weapon should have increased dramatically. For example, it is possible to raise my longs word skill from 50 to over 2000 in about five minutes.

Hint: Ald Velothi: Good armor:

To find the full set of Ebony Armor (except the sword and shield which can be found at the Dren Plantation and other Ruinic sites), go to Ald Velothi, just north of Gnisis. From Ald Velothi, travel northeast to the Daedric Ruins. After entering the shrine, clear it out of whatever is in there and go to the corridor to the east. You will enter the Sunken Vault. Follow the little spiral rock formation down until you see someone standing on a platform. Jump or levitate to the platform and kill him. He will have the full Ebony set.

Hint: Bal Fell: Talking Mudcrab merchant:

Northeast of Bal Fell is a a rich talking Mudcrab. He is directly across from Releth Ancaestral Tomb. He has 10,000 gp and buys items full price (unless they are broken). He will buy most items. If you manage to find him and you have a spell called Mark use it there. If you Mark it, you can cast a spell called Recall to warp there. Do not kill him. You will need him after you get farther in the game and need someone to sell items to.

Hint: Bal Fell: Invisible feet:

If you want to have invisible feet, go to Bal Fell and go to the inner shine. Find the Ten Pace boots. When you put them on, your feet will be invisible.

Hint: Balmora: Easy money:

After traveling to Balmora in the beginning of the game, stop by Ravi'ir the traders house. A fairly heavy weapon such as axe or longsword of some sort is also required, which can be acquired from the Armorer a few shops down. Walk up to him and begin to bash his face in. You will have a decent fight on your hands -- save before undertaking this challenge. You should win if you remember to keep hacking. This slight case of murder early in the game will earn you the "Fiend Katana", and "Fiend Tanto". One is worth 9000 gold and the other is 3000 gold. You will also get three other enchanted weapons. Sell them to the Armorer across the street or keep them to have extremely powerful weapons early in the game. He also has an armory in the back of his house which can be raided and sold.

When you first enter Balmora, head to the trader (Ravi'ir). Go to the back of his shop. Once there, you can find weapons, such as katanas, daggers, and various swords. You can steal all of them and Ravi'ir will not notice. You can either sell these or use them for yourself. Do not try stealing anything else that is not in that corner, as he will notice.

When you first start out, go to Balmora and sell Ravi'ir all of your inventory. Then, if desired, steal anything else and sell it to him. When you think you have sold enough, kill him. You

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