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  • Video Games: Where's the Harm?

    Video Games: Where's the Harm?

    Wicks, Robert. Understanding Audiences. 2. Mahwah, New Jersey: Lawrence Erlbaum Associates, 2001. Understanding Audiences invites scholars and students of mass communication to consider how media messages interact with attitudes, beliefs, opinions, and predispositions to produce conceptions of social reality among audience members. It relies on social science theory and research from communication, psychology and sociology. It suggests that there needs to be a wide range of methodological approaches to help understand the nature of the

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    Essay Length: 1,676 Words / 7 Pages
    Submitted: December 11, 2010
  • Video Games: Where's the Harm?

    Video Games: Where's the Harm?

    Running head: Video Video games: Where is the Harm? English COM 121-136 March 12, 2005 Abstract Many people do not believe there are benefits to playing video games. However there are many benefits to exposing and letting children interact with video games. Some benefits include opportunity to immerse ourselves in character, development of hand-eye coordination, cognitive thinking skills, cooperative playing skills, fine motor skills, and real-time decision making abilities. Banning video games, or placing restrictions

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    Essay Length: 1,626 Words / 7 Pages
    Submitted: December 13, 2010
  • The Video Game Narrative

    The Video Game Narrative

    The Video Game Narrative The first argument that arose out of the video game world was the debate of video game violence. Still unresolved, this debate has actually allowed for the video game industry to come fully into the main stream. As the din over violence quieted the fans of the game society began to focus on issues more akin to their own style. So then began the debate of game play vs. the video

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    Essay Length: 1,211 Words / 5 Pages
    Submitted: December 19, 2010
  • Violence in Video Games and Its Affects on Teens

    Violence in Video Games and Its Affects on Teens

    Violence in Video Games and Its Affects on Teens Ever since their conception, video games have contained violence; violence being to cause pain or death onto other beings. From early video games to the most advanced, violence plays an important role. Early games like Wonder Boy and Space Invaders contain violence. Space Invaders involves shooting and killing as many alien as possible. Wonder Boy has our hero killing monsters that vanish upon death. The hero

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    Essay Length: 661 Words / 3 Pages
    Submitted: December 20, 2010
  • Violent Video Games Affect on Youth Today

    Violent Video Games Affect on Youth Today

    In the more recent times it seems as if America's youth is becoming more violent. Concern for those aspects in our society which influence violent acts has become an issue since the tragedy at Columbine High School on April 20, 1999. Many feel one aspect of today's society affecting our nation's youth in a negative manner is video games. Is this form of entertainment really a factor in teen violence? I think not. We should

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    Essay Length: 1,162 Words / 5 Pages
    Submitted: December 20, 2010
  • History of Video Games

    History of Video Games

    Some problems are solved over a cup of coffee and some go on for decades without any sign of resolution. The reason may be that a solution can not be found or possibly that too many solutions are established. The ongoing argument of whether video games are good or bad for society is a clear example. Opponents believe they are a bad contribution to society while proponents believe they are a necessary and supportive

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    Essay Length: 841 Words / 4 Pages
    Submitted: December 23, 2010
  • Video Game Skills May Give Edge in Life

    Video Game Skills May Give Edge in Life

    The "wired" generation; from online gaming to Myspace, these are the new "norms" in our technologically driven society. I believe that video games do increase some skills but some they lack in luster. While helping children with their reaction time and vision, gaming removes the fundamentals of being a child. It has been twenty plus years since the invention of computer gaming, so now there is loads of data to study. I believe we

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    Essay Length: 755 Words / 4 Pages
    Submitted: December 24, 2010
  • Video Games and Violence

    Video Games and Violence

    When I hear the words video games and violence in the same sentence, I automatically think that they are talking about video games causing violence among young teens and adults. I do believe that video games cause some sort of aggression and added violence in that age group, but not to a point of someone killing another person. My generation has grown up on the evolution of the video game. All we see nowadays

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    Essay Length: 610 Words / 3 Pages
    Submitted: December 24, 2010
  • Microsoft Xbox Entering the World of Video Game

    Microsoft Xbox Entering the World of Video Game

    Table Of Index Microsoft: Entering the Gaming Industry 3 Microsoft Xbox 3 The Strategy 4 Positioning 4 Pricing 4 The Result of the 1st Round 5 The Next-Gen Gaming War Announced 6 The Economies of scale - What it has Learned 6 The Timing - Being the first on the market, an advantage? 7 Securing the Production Chain 8 Securing the Market - Microsoft Innovation Breaking Through 9 Securing the Market - Product Segmentation 10

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    Essay Length: 2,994 Words / 12 Pages
    Submitted: December 29, 2010
  • Video Game

    Video Game

    I was drawn into video game design because I love video games and technology. Playing video games increased my interest in video game design. I already know having an interest in video games and knowledge about computers helps while becoming a video game designer. I hope to gain knowledge about their role in creating a video game, what they do daily, and their income. Video game designers have a unique role in creating a video

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    Essay Length: 337 Words / 2 Pages
    Submitted: December 29, 2010
  • Video Game Violence

    Video Game Violence

    Has America Seen Enough? A Stronger Rating System is a Must Many of today's youth are easily influenced by their environment. Their environment can include their family, friends, school, and even media (television, music, video games). With technology rapidly advancing, video games are having an even greater impact on youth. In the last few years, there has been a steady increase in the amount of violence contained in all media, especially video games. According to

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    Essay Length: 1,446 Words / 6 Pages
    Submitted: December 30, 2010
  • Video Games: Their Negative Influence on Children's

    Video Games: Their Negative Influence on Children's

    As a video game and computer game lover, the thought that negative effects ever being present in these enjoyable past time devices never crossed my mind. Over this past summer I was able to spend countless hours improving my skills on different games. I of course made multiple visits to video game stores such as Game Stop and Game Crazy. As I entered one these stores to purchase a new game, I noticed two boys,

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    Essay Length: 1,262 Words / 6 Pages
    Submitted: January 1, 2011
  • Video Games Vs. Children

    Video Games Vs. Children

    English 1120 10 March 2006 Video Games vs. Children The promotion of violence by today’s media, especially video games, has caused violence and aggression in reality to become a major concern. As gaming graphics and special effects are becoming more realistic, this portrayal of violence is one of the many important concerns in society. These days, a person can pick up a controller, move a joystick around, press a few buttons, and totally devastate an

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    Essay Length: 1,766 Words / 8 Pages
    Submitted: January 4, 2011
  • Violent Video Games

    Violent Video Games

    The technology of video games has been around for almost a quarter of a century (Volk 10). Over this time, it has become a major source of entertainment for young adults; in fact, most homes contain video game units. With this increasing popularity, video game makers have targeted a new audience of gamers, children. This has posed a major debate: do video games with graphic content affect the behavior of these young users, or do

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    Essay Length: 1,039 Words / 5 Pages
    Submitted: January 9, 2011
  • Video Games: Sport or Not?

    Video Games: Sport or Not?

    Video Games are one of the main sources of entertainment throughout the entire world. With today's technology, video games are becoming more advance with their graphics and the way they are played. Many people have argued whether or not video games can be considered as an actual sport, but there is no way video games can fall under the category of being an actual sporting event. However, with the technology we are making, video games

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    Essay Length: 447 Words / 2 Pages
    Submitted: February 6, 2011
  • A Time Line of Video Game Histroy

    A Time Line of Video Game Histroy

    1958 - "Ping pong" was created, it was tennis on an oscilloscope screen by William Higinbotham at Brookhaven National Laboratory. 1961 - Development of Spacewar. 1972 - The first videogame for TV was launched, called Odyssey. 1972 - Nolan Bushnell invents the Atari to and produces the famous Pong, a simple tennis game for arcades. 1974 - Atari produce a home version of Pong. 1978 - Space Invaders is released by Tatio, and two

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    Essay Length: 323 Words / 2 Pages
    Submitted: February 6, 2011
  • The Effects of Violent Video Games on Aggressive Behavior

    The Effects of Violent Video Games on Aggressive Behavior

    In recent years, technological advances have introduced many new forms of entertainment, one of the most popular being video games. Since their introduction, professionals and parents have become concerned with the addictive power that video games can have on people, particularly children and adolescents. Today, concern has shifted from the addictive effects of video game playing to the possible effects that they have on players’ aggression levels. As defining aggression as any thoughts or behaviors

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    Essay Length: 2,094 Words / 9 Pages
    Submitted: February 8, 2011
  • Video Games - the Forgotten Art

    Video Games - the Forgotten Art

    Video Games - The Forgotten Art Ask any major in the fine arts for the definition of art. They're likely to tell you that it is self-expression through the use of some sort of medium. Most commonly thought of are clay for a sculpture, paint for a masterpiece, even music notes for a four-movement suite. The last thing you'd think of is a computer program for a video game. But why not? Don't video games

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    Essay Length: 1,842 Words / 8 Pages
    Submitted: February 10, 2011
  • Violent Video Games' Affect on Youth Today

    Violent Video Games' Affect on Youth Today

    In the more recent times it seems as if America's youth is becoming more violent. Concern for those aspects in our society which influence violent acts has become an issue since the tragedy at Columbine High School on April 20, 1999. Many feel one aspect of today's society affecting our nation's youth in a negative manner is video games. Is this form of entertainment really a factor in teen violence? I think not. We should

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    Essay Length: 1,163 Words / 5 Pages
    Submitted: February 10, 2011
  • Influence of Video Games on Youth

    Influence of Video Games on Youth

    Video games have become one of the favorite past times with children of all ages, and even some adults. What is not normally thought about when buying a new game console or game is: Do video games influence a child’s psychological development and make them more aggressive and violent? Do video games affect a child’s grades? These will be some of the topics we will be discussing. Some parents have the concern that video games,

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    Essay Length: 1,200 Words / 5 Pages
    Submitted: February 13, 2011
  • Video Game Essay

    Video Game Essay

    Have you ever wondered how games impact children? or why kids love to play them? Well your about to find out and the answer may be surprising. Video games were first introduced in the 1970s. By the end of that decade they had become a preferred childhood leisure activity, and adults responded with concern about the possible ill effects of the games on children. Early research on these effects was inconclusive. However, a resurgence in

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    Essay Length: 919 Words / 4 Pages
    Submitted: February 15, 2011
  • Video Game Violence

    Video Game Violence

    Video Game Violence On April 20, 1999, Eric Harris and Dylan Klebold launched an assault on Columbine High School in Littleton, Colorado, murdering 13 and wounding 23 before turning the guns on themselves. Although it is impossible to know exactly what caused these teens to attack their own classmates and teachers, a number of factors probably were involved. One possible contributing factor is violent video games. Harris and Klebold enjoyed playing the bloody, shoot-'em-up video

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    Essay Length: 1,228 Words / 5 Pages
    Submitted: February 19, 2011
  • Video Games Are Beneficial

    Video Games Are Beneficial

    Video Games are beneficial Video Games have come a long way since their first introduction into the main stream. With video games becoming more sophisticated and using advanced technology, it seems as if video games are closing in on the gap between games and reality. However, as video games become ever so life-like it brings up the question of if the violence associated with video games is having a negative consequence. There have been many

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    Essay Length: 1,944 Words / 8 Pages
    Submitted: February 19, 2011
  • Video Games

    Video Games

    Video Games BANG! You fire another round into the horde of zombies’ lurching toward you, and reach for another clip. Then you realize that you’re out of ammo, and there’s still loads of rotting corpses walking right at you. You take out your handy combat knife and prepare for a fight. Of course, you’re not actually being attacked by zombies; you’re playing a video game. Video games are the world’s fastest growing industry, with a

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    Essay Length: 935 Words / 4 Pages
    Submitted: February 21, 2011
  • Video Games and Film

    Video Games and Film

    It's dark in the jungle, as Agent Stark moves slowly through trees and then he realizes that he's very low on ammo and so he reloads, crouching behind a rock before doing so. A noise from behind, he spins to see a flash of light and Agent's eyes flash red. Stark has been shot. Before he can even respond the world fades to black. GAME OVER. Don't worry, you saved his spot. This is the

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    Essay Length: 4,308 Words / 18 Pages
    Submitted: February 22, 2011

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